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Part VIII: Applying ActionScript

Get an introduction to runtime MP3, JPEG/PNG/GIF, and FLV loading features as well as how to share and load assets in multiple .swf files (Chapter 28). Start creating Flash movies that send data with the LoadVars object and learn to integrate XML data with Flash movies (Chapter 29). Take control of text fields using new HTML tags, the TextFormat class, CSS (Cascading Style Sheets) and new anti-aliasing options (Chapter 30). Part VIII includes a detailed chapter dedicated to building a Flash game from the ground up (Chapter 31) and finishes with a chapter of troubleshooting tips and suggested best-practices for project architecture (Chapter 32).


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