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Basic Methods of Flash Animation

In Flash, there are three basic methods of animation:

Advanced Flash developers tend to animate almost exclusively by controlling Movie Clips with ActionScript. Although this might seem intimidating to illustrators or animators who are more comfortable using analog tools, this programmatic approach to creating motion (and even artwork) dynamically makes sense. After all, computer animation is the art of orches-trating items according to various properties over time — and in the digital realm numbers describe all properties, even color. The Timeline Effects feature is a big step toward making this type of authoring more accessible. Coders now have an easy way to distribute or reuse scripted animation and effects, and designers can take advantage of these without having to learn how to write or edit advanced ActionScript.

Cross-Reference 

Although the methods for authoring custom Timeline Effects are beyond the scope of this book, we describe the basic process for adding and using a custom Timeline Effect in Chapter 12, "Applying Filters and Effects." In a quick tutorial in the same chapter, we'll show you how to install and use Samuel Wan's "Jitter" Effect. The Timeline Effects that ship with Flash are only the beginning.

Flash components and Timeline Effects make it easier than ever for beginning programmers to integrate ActionScripted elements into Flash projects. But, before you jump into scripted animation, it helps to know how to animate on the Main Timeline with simple groups and graphics.


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