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Coloring the Art

In traditional animation, characters were first inked in as outlines and then filled with color and shading. Coloring was the most tedious and time-consuming job of all: endless thousands of cels to be hand painted and dried. Most often, armies of low-paid workers in faraway lands did it. But with Flash it's a snap! That's because of Flash's wonderful (and sometimes mysterious) gap-jumping fill tool, the Paint Bucket. With Flash, you never run out of paint, and it dries instantly — a real timesaver to be sure!

The Model Sheet

Here's a coloring timesaver that you can use for yourself within Flash: Use a fully colored model of your character at the start of a cycle or scene. This will serve as a color model and will be discarded when the cycle or shot is finished. It's very important to keep a model sheet, which is an archive of color models — finished, fully colored characters — to maintain consistent color across the span of the project. (It's also quite useful at the start of future projects.)

Although Flash has the capability to save color sets, it's still difficult to remember which yellow was used on a certain area of the character, especially when there are ten different yellows in the palette. Making such a color mistake — even a slight shade off — will cause unsightly flicker on playback. The Eyedropper tool makes no mistakes. So, to develop good animation habits, start a model sheet. When you begin a scene, copy the appropriate color model and paste it into the cycle, setting it off to the side of the active art in the first frame (if needed, ungroup it). Acquire the color that you need with the Eyedropper tool and then set about the business of filling.

When filling, we've found that the most efficient method is to go through the entire cycle with one color, filling all objects of that color. Then go back to the beginning and sweep through again, doing the next color. This method saves you the tedium of continually having to change the Paint Bucket's color, and also minimizes the possibility of mistakes. If some places fill while others don't, you'll probably need to adjust the Paint Bucket Gap size modifier.

Tip 

The Find and Replace feature in Flash makes it easy to do a global swap if you decide that orange would really be a better color than red (or whatever suits your fancy). With your project file open, choose Edit ð Find and Replace (Ctrl+F or z+F), then use the controls to search the entire document or individual scenes for a color and set the color you want to use instead. Flash does the rest!

Gap Problems

There are times when the gaps in a line are not visible but the Paint Bucket tool just won't work. In this case, keep looking because the gaps are there. If it just doesn't work, no matter how much you zoom in and click with the Paint Bucket tool, you may need to zoom in and use the Selection tool to close the gap by adjusting a stroke. In a situation in which it's not aesthetically pleasing to do that, use the Brush tool (set to the same fill color and to paint fills only) to fill the gaps manually. Perhaps this would be the case on a head and neck that you don't want connected to the body (remember we discussed the advantages of animating the head separately earlier). You would use the Brush tool to paint a stroke of fill connecting the inked lines and then fill the larger areas with the Paint Bucket tool.

Speed Coloring

A good way to speed up the coloring process is to allocate one of the mouse buttons (if you have a programmable mouse) to perform the keyboard shortcut for step forward advancing (which is the > key). If you have a pressure-sensitive graphics tablet, you can allocate a button on the pen to do the same. With a setup like this, you can leave the cursor in pretty much the same place and click-fill, click-advance, click-fill, click-advance, and so on.

Temporary Backgrounds

Another problem that's easily solved is the process of filling areas with white. If you're like most people, you most likely work on the default background color of white, which makes it impossible to distinguish when filling white areas. In this case, it's helpful to create a very light color that you don't plan to use in the final art, something like a light pink. While coloring, temporarily change the background color in the Property inspector or in the Movie Properties dialog box (Modify ð Document) to the substitute color for the background of the entire movie. This makes it much easier to see what you're doing when using white as a fill color for objects such as eyeballs, teeth, and clouds. Then, when you're done coloring, you can set the background color back to white.


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