Previous Page
Next Page

Chapter 19: Building Timelines and Interactions

Overview

In This Chapter

Working with Movie Clips

Using targets and paths

Exploring absolute and relative paths

Using dot syntax

Controlling animated sequences with ActionScript

Using behaviors across timelines

Unlike most multimedia authoring applications, Flash has the capability to use multiple simultaneous timelines in its movies. So far, most of the examples in this book have only one timeline or have used only one scene. You've seen how to add basic actions to your movies to make them interactive. Now you begin exploring the world of multiple movie timelines using the Movie Clip symbol.


Previous Page
Next Page