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Chapter 13
Using Garbage Collection and Resource Management
After completing this chapter, you will be able to:

You have seen in earlier chapters how to create variables and objects, and hopefully understand how memory is allocated when variables and objects are created (in case you cannot remember, value types are created on the stack, and reference types are given memory from the heap). Computers do not have infinite amounts of memory, so it must be reclaimed when a variable or object no longer needs it. Value types are destroyed and their memory reclaimed when the method in which they are created finishes. That's the easy bit. How about reference types? An object is created by using the new keyword, but how and when is an object destroyed? That's what this chapter is all about.


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