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Structure of This BookThe text consists of seven chapters and two appendixes. Chapter 1 provides a description of the predefined language in the context of writing a small interactive program. It covers the built-in data types, the predefined operators, the vector and string library classes, the conditional and looping statements, and the iostream library for input and output. I introduce the vector and string classes in this chapter because I encourage their use over the built-in array and C-style character string. Chapter 2 explains how to design and use a function and walks through the many flavors of functions supported in C++: inline, overloaded, and template functions as well as pointers to functions. Chapter 3 covers what is commonly referred to as the Standard Template Library (STL): a collection of container classes, such as a vector, list, set, and map, and generic algorithms to operate on those containers, such as sort(), copy(), and merge(). Appendix B presents an alphabetical listing of the most commonly used generic algorithms and provides an example of how each one is used. As a C++ programmer, your primary activity is the delivery of classes and object-oriented class hierarchies. Chapter 4 walks through the design and use of the C++ class facility to create data types specific to your application domain. For example, at Dreamworks Animation, where I do some consulting work, we design classes to do four-channel compositing of images and so on. Chapter 5 explains how to extend class design to support families of related classes in object-oriented class hierarchies. Rather than design eight independent image compositing classes, for example, we define a compositing hierarchy using inheritance and dynamic binding. Class templates are the topic of Chapter 6. A class template is a kind of prescription for creating a class in which one or more types or values are parameterized. A vector class, for example, may parameterize the type of element it contains. A buffer class may parameterize not only the type of element it holds but also the size of its buffer. The chapter is driven by the implementation of a binary tree template class. Finally, Chapter 7 illustrates how to use the C++ exception handling facility and fit it into the existing standard library exception class hierarchy. Appendix A provides solutions to the programming exercises. Appendix B provides a program example and discussion of the most frequently used generic algorithms. |
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