• Main Page
  • Table of content
  • Copyright
  • Praise for 'UML Distilled'
  • Diagrams
  • The Addison-Wesley Object Technology Series
  • The Component Software Series
  • List of Figures
  • Foreword to the Third Edition
  • Foreword to the First Edition
  • Preface
    • Why Bother with the UML?
    • Structure of the Book
    • Changes for the Third Edition
    • Acknowledgments
  • Chapter 1. Introduction
    • What Is the UML?
    • Ways of Using the UML
    • How We Got to the UML
    • Notations and Meta-Models
    • UML Diagrams
    • What Is Legal UML?
    • The Meaning of UML
    • UML Is Not Enough
    • Where to Start with the UML
    • Where to Find Out More
  • Chapter 2. Development Process
    • Iterative and Waterfall Processes
    • Predictive and Adaptive Planning
    • Agile Processes
    • Rational Unified Process
    • Fitting a Process to a Project
    • Fitting the UML into a Process
    • Choosing a Development Process
    • Where to Find Out More
  • Chapter 3. Class Diagrams: The Essentials
    • Properties
    • Multiplicity
    • Programming Interpretation of Properties
    • Bidirectional Associations
    • Operations
    • Generalization
    • Notes and Comments
    • Dependency
    • Constraint Rules
    • When to Use Class Diagrams
    • Where to Find Out More
  • Chapter 4. Sequence Diagrams
    • Creating and Deleting Participants
    • Loops, Conditionals, and the Like
    • Synchronous and Asynchronous Calls
    • When to Use Sequence Diagrams
  • Chapter 5. Class Diagrams: Advanced Concepts
    • Keywords
    • Responsibilities
    • Static Operations and Attributes
    • Aggregation and Composition
    • Derived Properties
    • Interfaces and Abstract Classes
    • Read-Only and Frozen
    • Reference Objects and Value Objects
    • Qualified Associations
    • Classification and Generalization
    • Multiple and Dynamic Classification
    • Association Class
    • Template (Parameterized) Class
    • Enumerations
    • Active Class
    • Visibility
    • Messages
  • Chapter 6. Object Diagrams
    • When to Use Object Diagrams
  • Chapter 7. Package Diagrams
    • Packages and Dependencies
    • Package Aspects
    • Implementing Packages
    • When to Use Package Diagrams
    • Where to Find Out More
  • Chapter 8. Deployment Diagrams
    • When to Use Deployment Diagrams
  • Chapter 9. Use Cases
    • Content of a Use Case
    • Use Case Diagrams
    • Levels of Use Cases
    • Use Cases and Features (or Stories)
    • When to Use Use Cases
    • Where to Find Out More
  • Chapter 10. State Machine Diagrams
    • Internal Activities
    • Activity States
    • Superstates
    • Concurrent States
    • Implementing State Diagrams
    • When to Use State Diagrams
    • Where to Find Out More
  • Chapter 11. Activity Diagrams
    • Decomposing an Action
    • Partitions
    • Signals
    • Tokens
    • Flows and Edges
    • Pins and Transformations
    • Expansion Regions
    • Flow Final
    • Join Specifications
    • And There's More
    • When to Use Activity Diagrams
    • Where to Find Out More
  • Chapter 12. Communication Diagrams
    • When to Use Communication Diagrams
  • Chapter 13. Composite Structures
    • When to Use Composite Structures
  • Chapter 14. Component Diagrams
    • When to Use Component Diagrams
  • Chapter 15. Collaborations
    • When to Use Collaborations
  • Chapter 16. Interaction Overview Diagrams
    • When to Use Interaction Overview Diagrams
  • Chapter 17. Timing Diagrams
    • When to Use Timing Diagrams
  • Appendix Changes between UML Versions
    • Revisions to the UML
    • Changes in 'UML Distilled'
    • Changes from UML 1.0 to 1.1
    • Changes from UML 1.2 (and 1.1) to 1.3 (and 1.5)
    • Changes from UML 1.3 to 1.4
    • Changes from UML 1.4. to 1.5
    • From UML 1.x to UML 2.0
  • Bibliography