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Index

I

I (Eyedropper tool)
Color Mixer panel and, 227, 268
Color Swatches panel and, 212, 268
model sheet and, 436
sampling and switching fills and strokes using, 268–270
ICC profile support, CDBC18
if...else action, 808–810
ifFrameLoaded() action, 932
illusion, manipulating, 315–320
Illustrator (Adobe)
enhancing production with, CDBC40
exporting .swf file from, CDBC41–CDBC43
file
importing, 532
moving artwork to Flash from, CDBC40–CDBC41
Pathfinder panel, CDBC33–CDBC34
Save for Web command, CDBC43–CDBC44
simplifying paths, CDBC34–CDBC35
Text Wrap Options dialog box, CDBC39
image array, working with in Dreamweaver, CDBC67–CDBC68
Image Options option (Flash (SWF) Format Options dialog box), CDBC42
Image Preview window (Fireworks), CDBC9
image quality, CDBA91–CDBA92
Image Size dialog box, CDBC20
Image Viewer Flash element, inserting in Dreamweaver, CDBC65–CDBC66
images
bitmap
Alpha, color, and filters, applying, 523–524
batch processing sequences with Fireworks, CDBC10–CDBC14
bit depth and, 513
breaking apart, 293–294
cartoon animation and, 449
converting to vector graphic, 527–530
description of, 174, 506
dimensions of, 513, 514
exporting, CDBC22–CDBC24
Fireworks and, CDBC2–CDBC5
importing, 515–517
multiplane animation and, CDBC18–CDBC22
preserving quality of, 513–514
resolution and, 512–513
runtime bitmap caching feature, 7, 449, 542–543
tracing, 295–297
tracing to convert to vector, CDBC31–CDBC33
transferring Fireworks images with transparency to Flash authoring environment, CDBC6–CDBC8
vector graphic compared to, 506–507
inserting into text field, 1026–1028
layering with blend modes, 382–389
loading into Flash movie, 957–961
Timeline Effects, using for
animated effect, applying, 392–396
custom effects, 396–400
limitations of, 389–390
options for, 390–392
overview of, 389
static effect, applying, 392
symbols, modifying, 396
vector
animating imported, 537–539
bitmap compared to, 506–507
color consistency, maintaining, CDBC30
converting, 263–264, 527–530
converting text to outlines, 541
curves, optimizing, 541–542
description of, 174, 505
exporting, CDBC44–CDBC47
external, using, 530–531
importing, 531–533
optimizing, 539, CDBC29–CDBC30
reducing complexity of, CDBC33–CDBC35
runtime bitmap caching and, 542–543
tracing complex, 540–541
tracing to convert raster to, CDBC31–CDBC33
<img> tag, 1017
Import button
Bitmap Properties dialog box, 518
Sound Properties dialog box, 496
Import dialog box, 515
import keyword, 1097
import menu, 508
Import Options dialog box, 531
Import Script command, 1098
Import Video dialog box
Deployment screen, 550–551
Embedding screen, 551–553, 558
Encoding screen, 554–556, 559
Finish Video Import screen, 557
Select Video screen, 549–550
Split Video screen, 553
imported media element, 174, 176
importing
animations into Fireworks, CDBC14–CDBC17
artwork
bitmap, preparing, 511–512
cross-browser consistency and, 522
file formats for, 507–511
JPEG rotation and, 522–523
overview of, 505
preserving bitmap quality, 513–514
vectors and bitmaps, description of, 505–507
assets, Resolve Library Conflict alert box and, 170
bitmap
copying and pasting, 517
overview of, 515–516
as sequence, 516
Bitmap Properties dialog box and, 517–521
custom palettes, 214–216
digital video footage, CDBA89
Macromedia Fireworks file, 534–535
Macromedia FreeHand file, 535–537
MP3 file, 496
PNG file as Movie Clip, CDBC8
raster video, 449–450
sound file
formats and, 462–463
quality and, CDBA86–CDBA87
steps for, 466–467
vector graphic, 531–533
video
codec options, 547–549
compressing, 549–560
deploying existing .flv file, 561–654
extracting .flv file from Embedded Video symbol, 560–561
formats for, CDBA95–CDBA97
Import wizard and, 565–568
steps for, 558–560
in point, CDBA86
In point of sound, 486
inbetweening
description of, 432
Onion skinning and, 435
#include command, 796, 1097
Include drop-down menu (Export Image dialog box), CDBC24–CDBC25
incompatible action, 631–632
increasing layer height, 471–472
incremental backup, keeping, 424
incremental file saving, 1100
indexed color, 204
inertia, 321
Info panel, 154–155
information architecture, 35
init() function, 1179, 1182, 1191, 1197
initializing game, 1052–1055
Ink Bottle tool (S)
applying stroke with, 269
description of, 227
options, 270
Ink mode (Pencil tool), 119
Inner Gradient Glow effects, 369
input state, 1004
Input text field
description of, 231
as editable, 234–235
options, setting, 243–244
storing and displaying data and, 999–1001
variable as, 802
Insert Flash Button dialog box (Dreamweaver), CDBC59
Insert Flash Text dialog box (Dreamweaver), CDBC60, CDBC61
Insert Flash Video dialog box (Dreamweaver), CDBC62
Insert FlashPaper dialog box (Dreamweaver), CDBC64
Insert Folder command (Layers contextual menu), 107
Insert Layer command (Layers contextual menu), 106
Insert Target Path dialog box, 664
inserting
blank keyframes, 103
Flash movie into Dreamweaver, CDBC52–CDBC55
frames, 103
Image Viewer Flash element in Dreamweaver, CDBC65–CDBC66
images into text fields, 1026–1028
keyframes, 103
InsertðMediað Image Viewer (Dreamweaver), CDBC66
InsertðMediaðFlash button (Dreamweaver), CDBC58
InsertðMediaðFlash Text (Dreamweaver), CDBC60
InsertðMediaðFlash Video (Dreamweaver), CDBC62
InsertðNew Symbol, 184
InsertðTimelineðCreate Motion Tween, 343
InsertðTimelineðLayer, 355
installing
component, 1142
Flash Player plug-in, 781
plug-ins and applications from CD-ROM, 1210–1211
instance. See also specific instances
changing style for, 1136–1137
description of, 161
masking with, 413
modifying properties of
behavior, 182
overview of, 180
swapping symbols, 182–183
naming conventions for, 624
organizing on Main Timeline, 355–357
reusing and modifying, 357–362
sound asset and, 467
instance swapping, 441
instanceof operator, 871–872
integer value, 623
integrating
behaviors with Movie Clips, 667–673
multiple animation sequences
moving tweens onto symbol timelines, 352–355
overview of, 351–352
video
embedding into Flash movie, 546–547
linking with QuickTime Flash, 547
loading Flash Video file at run time, 545–546
real-time streaming Flash Video file at run time, 546
interaction design for game, 1048
interactive design, 1121
interactive presentation, 30
interactivity, 621–622. See also actions; event handler
interface
design of, and components, 1109
Document window, 83–91
for game, building
alphabet, creating, 1058–1059
text fields, creating, 1056–1058
Help menu options, 64–66
keyboard shortcuts, 75–77
on Macintosh and Windows, 66–69
managing windows and panels, 70–73
overview of, 61–62
Property inspector, 69–70
Scene panel, 88
Start Page, 62–64
templates, 92–93
Timeline window
Controller toolbar, 94–95
controlling, 93–94
description of, 93
editing frames and layers, 99–107
Frame View options, 107–109
reading, 95–99
Tools panel, 77–80
User Interface components
Button, 1116–1117
CheckBox, 1117–1118
ComboBox, 1118–1119
compiled, 1109–1110
custom, creating, 1141–1142
description of, 1107
embedded fonts and, 1137–1138
exchanging and acquiring, 1142
finding, 1111–1115
installing, 1142
listener event model for, 1125–1127
modifying, 1134–1137
modifying color properties and parameters of, 1115
RadioButton, 1120–1121
removing from movie, 1115
replacing skin of, 1138–1141
ScrollPane, 1121–1122
TextArea, 1122–1123
UIScrollBar, 1123–1125
uses of, 1108–1109
interframe compressor, 548
intermediate color, 204
Internet evolution
choosing not to use Flash, 24–25
choosing to use Flash, 21–23
expectations for Web experiences, 19–21
HTML and, 27–28
JavaScript and, 28
multimedia authoring, alternative methods of, 25–27
overview of, 19
server technologies and, 29
Web Services and, 28–29
interpolation, 407
intraframe compression, 548
Invert blend mode, 385
invisible button, creating, 185, 647–652
isLeft() function, 1063–1064
isLive parameter (FLVPlayback component), 570
italic formatting, 1016
items
grouping, 290
stacking order of, 289–290
Iuppa, Nicholas, Designing Interactive Digital Media, 40

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